Sensory substitution to enable the visually impaired to play an affordable wearable mobile game
Sensory substitution allows the visually impaired to regain access to the missing visual information by having the information processed by another intact sense (such as touch and hearing). In this paper, we present a low-cost wearable mobile game that utilizes auditory-visual sensory substitution to engage players. In particular, we employed an array of electrical auditory stimulators attached in a thin helmet worn by the visually impaired player. Our testing with blindfolded sighted players demonstrated the potential of our design in terms of accessibility and ease of use, and the effectiveness of sensory substitution.
UbiComp and ISWC 2015 - Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the Proceedings of the 2015 ACM International Symposium on Wearable Computers
First Page Number
Last Page Number
Winoto, Pinata and Tang, Tiffany Y., "Sensory substitution to enable the visually impaired to play an affordable wearable mobile game" (2015). Kean Publications. 1837.