A gamification pathway for computer science student success
Document Type
Conference Proceeding
Publication Date
7-2-2019
Abstract
Surging enrollments in computer science programs have necessitated the scaling-up of many programs, resulting in more curriculum offerings and larger courses enrollments to meet increasing student demand. To ensure that all students are receiving equitable information and mentoring, a pathway for computer science student success has been designed as a game, offering concrete steps for students to take in each of their four undergraduate years. Incentives are offered to students as they complete each step, culminating in badges. The use of program-wide gamification has been well-received by students, with student engagement and retention positively impacted. Lessons learned from this pilot include the importance of early introduction to the students, faculty reinforcement in the classroom, and the use of experience rewards over material rewards.
Publication Title
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
First Page Number
317
DOI
10.1145/3304221.3325577
Recommended Citation
Morreale, Patricia; Diplan, Nohelia; and York, Dustin, "A gamification pathway for computer science student success" (2019). Kean Publications. 1334.
https://digitalcommons.kean.edu/keanpublications/1334