Digital literacy for adult education beyond borders: developing learners' intercultural sensitivity using game-based learning
Document Type
Article
Publication Date
11-25-2022
Abstract
Game-based learning is a powerful instructional method to build students' sense of community and cultural awareness. Educators view game-based learning as one of effective pedagogy and learning principles. Therefore, integrating technology in the teaching process is an influential tool that spurs learners' academic achievements and awareness of the learning goals. Understanding intercultural sensitivity in digital classrooms needs the individuals' awareness of subjective and objective cultural dimensions to deepen this integration. Due to the current varieties of offered educational games, educators need to know each game's background, context, and the proper pedagogical approach. The chapter focuses on the impact of technological advancements on building learners' intercultural sensitivity using game-based learning, as an adult classroom instructional technique, toward a more humanistic approach. It proposes the educational approaches to designing, managing, and using games for learning development assurance.
Publication Title
Shaping Online Spaces Through Online Humanities Curricula
First Page Number
115
Last Page Number
149
DOI
10.4018/978-1-6684-4055-1.ch006
Recommended Citation
Zaky, Hany, "Digital literacy for adult education beyond borders: developing learners' intercultural sensitivity using game-based learning" (2022). Kean Publications. 511.
https://digitalcommons.kean.edu/keanpublications/511